
package battlebarnapplet.entities;
/**
 *
 * @author johncreecy
 */
public class ClientProjectileEntity {

	private boolean damage;
	private boolean collision;
	private int damageValue;
	private int velocityX;
	private int velocityY;
	private int pixelX;
	private int pixelY;
	private String projectileId;
	private String type;


	public ClientProjectileEntity(String pId, int vX, int vY, int pX, int pY) {
		damage = true;
		collision = false;
		type = "Projectile";
		velocityX = vX;
		velocityY = vY;
		pixelX = pX;
		pixelY = pY;
		projectileId=pId;
	}

	public boolean getCollision() {
		return collision;
	}

	public boolean getDamage() {
		return damage;
	}

	public int getDamageValue() {
		return damageValue;
	}

	public int getVelocityX() {
		return velocityX;
	}

	public int getVelocityY() {
		return velocityY;
	}

	public int getPixelX() {
		return pixelX;
	}

	public int getPixelY() {
		return pixelY;
	}

	public int getFacing() {
		return 2;
	}

	public String getType() {
		return type;
	}

	public String getProjectileId() {
		return projectileId;
	}

}
